DLSS 5 officially launches inside NBA 2K27, limited to RTX 50-series GPUs for now — Nvidia promises to bring neutral rendering tech to RTX 40-series soon


After a heavily scrutinized announcement earlier this year and a very revealing past few days, DLSS 5 has finally, officially launched inside NBA 2K27. A sports game is a bit of an unusual choice to showcase what is seemingly the next big leap in real-time rendering, but it’s the only game DLSS 5 works with for now. Fortunately, you don’t need an RTX 50-series GPU to enjoy it, as Nvidia has confirmed that the tech is coming to previous-gen RTX 40-series hardware as well, though we don’t know exactly when.

Nvidia has worked closely with developer Visual Concepts to leverage DLSS 5 as an aid rather than the foundation of NBA 2K27. The game still uses scanned 3D models of all the players to form the base geometry. Then, DLSS 5 combines training data and engine data to infer things like lighting and shadows, upgrading the scene to look more photorealistic. Such engine-level implementation allows devs to fine-tune the end result as per their creative intent instead of just applying a global AI filter over everything.

DLSS 5 in NBA 2K27

(Image credit: Nvidia / Take-Two Interactive)

DLSS 5 will come to other titles soon, but for now it’s limited to NBA 2K27, and even then, it’s extremely taxing. Nvidia’s own marketing shows DLSS 5 netting 370 FPS at 4K with an RTX 5090, compared to 240 FPS with DLSS turned off. What it doesn’t highlight as clearly is that the 370 FPS number comes from 6x MFG — five fake frames being interpolated for every real frame. That means the game is actually running at ~61 FPS; turning on DLSS 5 tanked performance by four times compared to native. Not to mention, it’s being upscaled from 1080p to 4K, too.

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