Playable Tomb Raider runs on a humble 1-watt chip — $25 board with dual-core 400 MHz ESP32-P4 MCU scales OpenLara up to 1,024 x 600 playable pixels


A retro video gaming devotee has showcased Lara Croft adventuring in and among ancient tombs on a humble ESP32-P4 microcontroller. This highly affordable device (available as a sub-$25 dev board) packs a pair of 32-bit 400 MHz RISC cores and delivers a slick, playable 1,024 x 600 pixel experience for TheAlexKid777, yet consumes roughly 1 watt at peak. It is good to see someone having video-gaming fun with cheap, power-sipping new tech in 2026.

Go deeper with TH Premium: GPUs

Asus RTX 5080 Noctua Edition

(Image credit: Noctua)
Testing the power of ESP32-P4. Tomb Raider 1 port @EspressifSystems – YouTube
Testing the power of ESP32-P4. Tomb Raider 1 port @EspressifSystems - YouTube


Watch On

When it launched in the mid-90s, Tomb Raider quickly became a classic by successfully capturing the add-a-third-dimension-to-all-games-and-IPs trend while delivering an eminently enjoyable adventure game. Not all games were better because they were in 3D rather than 2D. Far from it. Now the compute power required to run a title like OpenLara doesn’t require an expensive and power-hungry game console – a cheap dev board that typically consumes milliwatts is capable enough today.



Source link

About Author /

Start typing and press Enter to search

×

Login

Enable Notifications OK No thanks