GoldenEye 007 for N64 has been ‘100% decompiled’ — success of half-decade project opens up possibilities for complex mods and ports


A reverse engineering and retro gaming enthusiast has finally succeeded in their goal of decompiling GoldenEye 007, the monumental James Bond adventure shooter from Rare. This half-decade project led by KholdFuzion reached 100% on its GitHub decompilation status page a few hours ago. The milestone opens the doors to a myriad of possibilities, including complex modifications of the original Nintendo 64 code, as well as ports to other systems.

GoldenEye 007 launched on the Nintendo 64 in August 1997, and was an immediate hit. It would also become one of the most influential titles in console gaming history. It brought fast, thrilling first-person shooting action to consoles, with multiplayer (up to four players on screen). Moreover, Rare broadened the traditional run-and-gun style game appeal by rewarding tactical play via in-game features like alarms, security cameras, and silenced weapons.



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